VIDEO GAMES AS AN ALTERNATIVE TO DA’WAH-EDUCATION CHANNELS

Authors

  • Arditya Prayogi IAIN Pekalongan

Keywords:

Da'wah, education, video games, media, popular

Abstract

VIDEO GAMES AS AN ALTERNATIVE TO DA’WAH-EDUCATION CHANNELS

Arditya Prayogi

IAIN Pekalongan

arditya.prayogi@iainpekalongan.ac.id

 

The advancement of digital technology and the increasing use of various media nowadays have various implications, including in religious life. In Islam, da'wah -as part of Islamic education, develops rapidly through various media of popular culture, including in this case video games. A video game is a game in the form of a simulation of reality played by an individual or a group of people. This type of game is usually synonymous with youth who are suspected of being able to shape changes in the mindset and behavior of the players. This is a special attraction considering that games, which were previously identified with trivial activities, have now become tools that can be used for various purposes, including da'wah-education. In this case, the term pop dakwah media emerges which describes the life of a modern, practical society, which in life prefers da'wah shows through media that are easy and enjoyable to access. This study uses a qualitative approach through literature analysis obtained from books, journals and other relevant sources. The results show that the phenomenon of using video games in Islamic preaching is theoretically seen as a contemporary method in the dissemination of messages of Islamic da'wah-education. In practice, the use of video games as a new medium in Islamic preaching can open up opportunities to disseminate messages of da'wah-education massively and significantly.

Keywords: Da'wah, education, video games, media, popular

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Published

2021-07-31