DEVELOPMENT OF GAMIFICATION-BASED LEARNING MEDIA TO IMPROVE STUDENT MOTIVATION IN EDUCATIONAL TECHNOLOGY COURSES

Authors

  • Dicky Anggriawan Nugroho UIN K.H. Abdurrahman Wahid Pekalongan

Keywords:

learning media, R&D, Gamification, ADDIE

Abstract

This research aims to develop gamification-based learning media to enhance student motivation in Educational Technology courses. The research method employed is Research and Development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of the study are 5th-semester students majoring in Early Childhood Education (PIAUD) at UIN K.H. Abdurrahman Wahid Pekalongan. Data were collected through questionnaires, observations, and interviews, and then analyzed using descriptive quantitative and qualitative techniques. The results show that gamification-based learning media significantly increase students' learning motivation, as evidenced by a 25% increase in motivation scores after using the media. These findings suggest that integrating gamification into learning activities can be an effective strategy to boost student motivation in Educational Technology courses.

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Published

2024-05-31